We published, in partnership with DCC at UFMG, a new technique for training reinforcement learning agents to play real time strategy games (RTS). Our architecture allows the agent to train across maps of different size, enabling the agent to take decisions on different maps at execution time. This method is a first step towards more adaptable AI agents, which would be able to handle sequential decision problems with observations of different size.
This work was originally presented as a paper at SBGames, the main conference on digital games in Brazil. An extended version was then recently published in the Journal Entertainment Computing. The extended version is available here, and our source code is available on GitHub.